Crying Suns

Space tactical rogue-lite inspired by Dune and Foundation

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App Info

  • Rating

    PEGI 16

  • Release

    Jun 25, 2020

  • Last Update

    Gameplay - Fixed displayed duration of the Engine Disruptor weapon effect when used with the Tactical Weapon officer ability - Fixed Prag Mah beacons with the Pirate transponder Interface, Graphics and Sounds - Fixed a blocking bug that would occur when the player had no more fuel and too many officers at the same time - Fixed ending bosses exhibiting regular human officiers BugFix Minor - Fixed a misplaced mask in the Intel Broker tutorial - Other various bug fixes

  • Genre

    Strategy

About

When FTL meets Foundation and Dune: Crying Suns is a tactical rogue-lite that puts you in the role of a space fleet commander as you explore a mysteriously fallen empire. In this story rich experience inspired by Dune and Foundation, each successful run will uncover the truth about the Empire... and yourself as well. Main Features: - Space exploration in a procedurally-generated universe - Tactical fights between battleships and their squadron fleets - More than 300 possible story events - A deep and dramatic storyline structured in 6 chapters - A dark and disturbing atmosphere inspired by our favorite S-F universes (Foundation, Dune, Battlestar Galactica) First released on PC and Mac, the indie hit Crying Suns was carefully redesigned for mobile and tablets, including a revamped interface and intuitive touchscreen interactions. Pay once to get the full Crying Suns experience! No ads, no F2P mechanics! All future updates included. Supported languages: English, French, German, Spanish, Russian, Simplified Chinese, and Japanese Requirements: Devices with good gaming GPU are recommended to play Crying Suns (Adreno 530 or Mali T760 MP8 minimum) If you encounter any problem, please contact us at [email protected] with as much information as possible on the issue. A game by Alt Shift. Published by Humble Games.

Reviews

  • Gaelen Parry

    Beautiful storyline and gameplay, would heavily recommend for anyone interested in sci-fi and/or real time strategy. There many twists and turns throughout the entire storyline and many difficult choices you have to make, particularly at the end. By far one of the best games I will have the pleasure of playing. Would love to see a online multiplayer for this game.

  • William Chandra

    I just played for a few hours, so far I like the gameplay. It's like FTL, and the story is amazing, even still in act 1. This game demands you to make decisions wisely, Because the resources you have are quite limited and rare. The graphics are so good even it's 8-bit style, but the animation makes you feel in front of space ship screen

  • Jake Saw

    If you've ever played FTL: Faster Than Light, and enjoyed it... You'll enjoy this. Beautifully crafted story so far, and I'm always seeking out the combats where possible. There's not many strategy games that work on a mobile, but they've found an awesome balance of RTS and functionality. My only criticism is: the controls for reapplying ships to the docks SUCKS. Click, hold, click, hold, click, hold, destroyed 3 second later. Repeat. RSI enducing.

  • Waah “Waah”

    This is a terrible game.... If you plan on being productive or if you hate watching hours of the day "magically" disappear. Starts a little slow but stick with it, this is truly a gem of a game. There is a constant sense of tension that feeds that one-more-turn itch. No microtransactions, no ads, just an amazing game. If I had one nitpick, it's that sometimes the battles run a bit long. Crying Suns get the highest possible recommendation I can give for this type of game.

  • Doe Ray Me

    Not my cup of tea, but well-made. Only thing that can be said to be wrong is that it is not for a small screen. It is playable, but the small texts get very annoying after a while. Even more so for me, because I am not interested in this genre of gameplay and was just enduring my lack of interest throughout those battles to see what story this game has to tell. Anyway, had two runs of fun. As a newcomer of this genre, expected normal mode to be harder but it felt surprisingly newcomer friendly.

  • TOG YMK

    One of the most engaging mobile games I've played in a while. Story, the choice system, etc. are all fantastic. However, some battles can be tedious and a bit frustrating at times. Certain enemy ships can be OP even when you have proper counters, such as longbows. It feels silly to get merc'd by one class of ship when you have a literal hanger full of counter class ships, and it's not an "elite" enemy. Sometimes, it can be easy to mix your units up with the enemies during a battle as well.

  • Luke Webb

    At last a truly good game that is not a cash farm. If you are looking for a bit of quick strategy without endless ads and cash grabbing "booster packs" (yes let's pay 99 bucks for imaginary boosters) then this is the game for you. Quite a sharp learning curve but worth it. Great work to the developers. Just one thing to add, please add a save after the boss fight at elysium. I didn't have time to read all the dialogue and now have to fight a difficult Boss again

  • Revin Hebisch

    Great Hexagon Strategy Game. There is a small learning curve, especiallyou when switching ship classes. The game can definitely be difficult but it is highly enjoyable. A great mix of story and strategy in a well crafted universe. On phones the interface is very small and can be difficult to use, but it is not game breaking.

  • Lewis Rees

    The gameplay itself is fine, as ever Humble put good effort into their games and it shows. However this is one of the least accessible games I've played on mobile. The controls are minute and touchy and the font is SO SMALL and unfriendly that it genuinely pains me to play it. I can only manage 10 minutes before I get a headache. If they could improve this, it could easily be a 5-star game.

  • Daniel Nixon

    Takes some of the best mechanics from games like FTL, and builds a new game on top with different core gameplay mechanics, shorter individual runs but a long story arc that follows multiple runs. Lore is deep enough to be interesting, but not overwhelm gameplay. Different builds and strategies are possible. Shorter gameplay loop allows for more experimentation with builds. Borrows familiar lore from Dune and mechanics from FTL but builds on them with new core gameplay and story.

  • Tim Palmer

    Well worth the price. Feels like a proper game and not mobile trash. But at the same time is easy to put down and pick up. Update: There was a bug that made the game frustrating to play, but I managed to finish the game anyway. 6 months later the devs replied to my review they they had fixed the bug. I'm now sucked back into playing this masterpiece.

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